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Alchemy Academy
"Role-play for the elementally sound"
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Lets get started!
General Info
Time: Present day.
Setting: Private School with outdoor training facilities.
Mood: Fun, Positive, Competitive, and on topic.
Race: Just for looks, no bonuses for either race. Either Human or Neko(cat people). In the future there will be more.
Updates: Updated rules will have this symbol
![](http://img167.imageshack.us/img167/5034/aarpupdate01pe8.gif)
next them.
Posting:
*Speech* State your name/nickname
*Actions* Use an asterisk ”*“to signify an action that is being performed. End with an asterisk “*”
*OOC* Use double parenthesis “((“ to talk out of character. End with closed double parenthesis “))”
*whispering* This lets you talk to another character without being right next to them. Use this format:
[W@character’s name: your message.]
Additional info:
*No godmoding :P
*School cannot be damaged
*No extra powers, abilities, skills etc.
*Alchemy is used only at your will
![](http://img183.imageshack.us/img183/9269/aarp02bf1.gif)
Your character!
To make your character, fill out the form below and post it.
Character Form:
Forum Name:
AARP Name:
Race:
Age:
Alchemy Elemental#1:
Alchemy Elemental#2:
Height:
Weight:
Hair Color:
Hair Style:
Eye Color:
Heads or Tails?
((To decide which dorm you will stay in, I will flip a coin. You get to choose your dorm if you guess correctly, otherwise I will assign it.))
![](http://img157.imageshack.us/img157/6522/aarp03we2.gif)
Alchemists And The Elementals!
Classic Alchemists: The majority of the Alchemy Academy is made of Classic Alchemists. They can Dual-Cast using two elementals, their advantage is being able to cut down their weaknesses and increase their strengths using combinations among the elements.
Available Alchemy Elementals(8):
Flame: Control over fire
Stream: Control over liquid water
Frost: Control over solid ice
Gale: Control over wind
Stone: Control over rock and soil
Bolt: Control over electricity
Bless: Control over healing and elemental barriers when in a party.
Curse: Control over poison and evil/harmful powers
*GENERAL NOTES*
Natural elements: Regular elements such as water and fire don't do damage to Alchemists who are weak to corresponding Alchemy Elements.
Examples:
*Dark Alchemists don't get sick from getting a flu shot.
*Fire Alchemists don't pass out from drinking water.
*Ice Alchemists don't get weak from being exposed to sunlight.
Its the Alchemist Elements that gives it the elemental potency.
![](http://img403.imageshack.us/img403/1039/tcodatk01jp9.gif)
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Guidelines and Rules
Restrictions:
*Abilities
--No Flying. Tho Gale alchemists can *hover* up to 12 inches off the ground.
--No Summoning.
--No Teleportation.
*Characters
--No giving your character bonuses.
Everyone are students in the school are normal humans or Nekos without special powers besides alchemy. This includes all abnormal circumstances including but not limited to: shape shifting, possession, insanity, or mind control. Everyone is 100% human born or 100% Neko born.
--No being Half-Neko. Thats just gross.
*Campus
--You may not leave the campus or leave to go anywhere.
--The campus interior or exterior cannot be destroyed or damaged. ---Items such as Plants, papers, furniture can be, so be careful cause you'll get in trouble if you break school property.
*Detention
--If you are given detention (only given by Myself) you must report to room 612 immediately and stay there for 3 of YOUR posts.
--You must be scared and horrified and weirded out by what takes place inside.
--Yes, There are smelly kids as well as big strong kids with tattoos and leather jackets that put their cigarettes out in your hair.
No double posting. If you forgot to post something, feel free to edit your post to include what you forgot to say. Also, If no one is role playing at the time you are, don't keep making posts, either get someone to join in, or wait till someone shows up.
There will probably be a time where you mess up and break one of these rules in a post. If you are instructed by a moderator, admin, or the RP starter, you MUST change it to their approval. If it is a bunch of posts back, it can probably be ignored, since editing it would throw off the more recent posts. If it is the last post then inform people that you are changing it and then do so.
You may play the roles of teachers who teach at the AA. Any abuse of this tho, will result in only me being teachers.
![](http://img151.imageshack.us/img151/256/aarp05ok7.gif)
Combat Guide
You can use alchemy or physically attack your opponent while training or fighting. keep in mind that you aren't a kung-fu master; your physical strength, speed, and endurance has a limit. This isn't DBZ.
*One Vs. One Rules:
Very simple, you will be fighting an opponent from another school or from this school.I tend to make fights equal if not interesting, I will not purposefully make it difficult/impossible for you. Remember to stay realistic, it's not likely you will win every fight you are in.
Fighting is not very structured; you are free to play as your opponent and control the result.
Here are some rules of thumb to keep track of(I'll add more when issues arise)):
1.You can't make a fight last one post. The minimum is four of YOUR posts.
2.You can win/loose by knock out, Stepping out of the arena, or forfeit.
3. Ultimate Weakness. If you are hit with an attack that is your Elemental Major and Minor weakness, you automatically are Ko'ed.
*Two Vs. Two Rules:
Fighting is structured; there will be peolpe who will play as your opponents.
Here are some rules of thumb to keep track of(I'll add more when issues arise)):
1.Combat is Turn based. player A will go first, then player B then player C and then player D. Non-participants can post whenever.
2.You may do one action per post. Actions are as follows:
Attack: Attacking opens you to an attack
Dodge: Dodging protects you from an attack
Help a Teammate: Helping out a team mate could be using the opponents elemental weakness to cancel an attack at a team mate, jumping infront of a team mate before they are struck, healing a team mate.
3.Ultimate Weakness.If you are hit with an attack that is your Elemental Major and Minor weakness, you automatically are Ko'ed.
![](http://img151.imageshack.us/img151/9190/aarp06at7.gif)
Special Battle Events!
From time to time events will take place, great rewards for your character can be yours!
So far there are Two types of SBEs.
1.Tournaments: The Alchemy Academy puts its Alchemists against other schools, to find out who is supreme in the Magic world!
There are three types of Tournaments.
1. One Vs. One Matches
*See Combat Guide
Requirements: None
2. Two Vs. Two Matches
*See Combat Guide
Requirements: None
3. The High Alchemist Cup
Held Once every two years, This Tournament has the toughest, ruthless, and most skilled Alchemists from each school!
Requirements:One d'Pendant is enough to enter. d'Pendants are rewards from some SBEs.
2.Floor Events: There is a series of floors underneath the Alchemy Academy, each one represents an elemental from the school.
Each floor has one 'goal' that can be completed for a reward.
Not much more is known about these floors, students can duel each other on unlocked floors for added difficulty and fun!
Ask Gerard the NPC statue in the main lobby of the Academy if you'd like to visit an unlocked floor.
Floors Unlocked:
Fire Floor