Ending was predictable
90% of things you fight are the same looking soldiers in the same armor
soldiers always use their communicators before they attack or if you are coming up on them(you always hear what they are saying)
your time slowing powers are overpowered and make combat really easy and not frightening
weapons, armor, and health are everywhere in abandoned buildings, office buildings, and test facilities
Its supposed to be this real freaky horror FPS but there are very little horror elements. Its like if a FPS dipped its toes in a puddle and claimed it was soaked.
The game wasn't scary I was never panicked, worried about what I was fighting against, or disturbed by the storyline. Everything went along without much discomfort.
There were parts in the beginning where I was startled with the little girl appearing and disappearing, but after I learned that only in one setting do the apparitions hurt you, it lost its startling effect, not to mention they disappeared for most of the game after the start.