Death Arena
Ready to play a cheap parody of Yu-gi-oh? Well Death Arena is just that game!
Basic Rules:1) Death Arena goes by the Yu-gi-oh battle system.
2) You are only allowed 5 cards in your hand at a time.
3) You need a deck of 25 cards to play a match.
4) Every new player to Death Arena will be given a starter pack of 25 cards. These cards will be ranging from levels 1-4.
5) You may make a wager at the beginning of each match (this is optional)
*Card Rules:1) Every 2 matches you can make a crappy card (a level 1 and level 2 monster)
2) Every 10 matches you can make a good card (a level 3 and level 4 monster)
3) Every 50 matches you can make a grand card. (a level 5 and level 6 monster)
**Also, when you get to your 10th match you cannot make a 10 crappy cards and 1 good card. At the 10th match mark(s), you can only make 1 good card and nothing else. Same goes for the 50th mark(s); you cannot make 25 crappy cards, 5 good cards and 1 grand card. You are only allowed one 1 grand card at the 50 mark(s).**
Life Force:A Standard match is set at 4000.
A Survival match is set at 2000.
A Challenge match is set at 8000.
TournamentsTournaments will be announcement at random. Each tournament will give out the prize of one God card. Anyone may enter along as you have 25 cards. Winner of the tournament gets the God card. Some God cards may have powerful ATK, DEF and Special or some may have no ATK and DEF, but have a kick ass Special!
Card Types (examples are shown below)Items: Heal, Harm and Infinite
Heal cards are ones that restore your Life Force like MedPacks.
Harm cards are ones that damage your foe's monster or their Life Fore like Pistol.
Infinite cards are ones that are set to last forever in the match with special properties like Sonic Trasmitter (-10 Life Force to foe)
Magic: Heal, Harm and Infinite
Heal cards are ones that restore your Life Force like Recover.
Harm cards are ones that damage your foe's monster or their Life Fore or destroys their Infinite item or Magic card. Like Fireball.
Infinite cards are ones that are set to last forever in the match with special properties like Torrent (weakens each of the foe's monsters by -100 ATK pts)
Monsters: Level 1-6 (levels, ATK and DEF power vary with each monster.)
Lvl 1- Neko Slime, pink slime ball with a cat's face. ATK 100 DEF 100, no special.
Lvl 2- Goblin, ugly, green and they stink. ATK 1000 DEF, no special.
Lvl 4- *Faritcus, hailed from the world of porta-potties. ATK 1750 DEF 1500, special: Clog-add +100 ATK to Faritcus for every monster slain.
Lvl 5- FW, a shitty smelling flash werewolf. ATK 2100 DEF 2100 special: stink lines- while this monster is face up in ATK mode every monster of foe's playing that is facing up will lose 100 ATK and DEF regardless of position.
Lvl 6- BD, a strong incarnation of the dreaded Grim Reaper (:P). ATK 3500 DEF 2300. While this card is face up, any monsters with the level of 1-3 on your foe's side of the field is destroyed.
Level Limits is set from 0-3500. Regardless if it's for ATK or DEF.
Special Limits:For higher level monsters - anything thing is allowed, but as long as it doesn't over do it.
For lower level monsters - something like... your level 2 Goomba's special can't allow it to commit suicide if your foe has monsters that are face up with the ATK power of 1500 or higher. Or your level 1 Puffball, can't have 0 ATK and 0 DEF, but have a level 5's special.
*Influenced by Black Death.
Questions, Comments, Concerns?