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Author Topic: Magic The Gathering Information.  (Read 2435 times)

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Red

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Magic The Gathering Information.
« on: January 13, 2009, 05:16:26 PM »

This thread is to strictly hold only MTG related information that people can look up quick for reference.

I thought this might help along other conversations relating to Magic.




Formats

The DCI sanctions the following formats as individual, two-person team, three-person team, or multiplayer tournaments:

Constructed Formats:
Standard(Type 2)
Extended
Block

Eternal Formats:
Vintage(Type 1)
Legacy(Type 1.5)

Limited Formats:
Sealed Deck
Booster Draft (individual and multiplayer only)
Rochester Draft (individual and three-person team only)

The DCI produces the following ratings categories:
Constructed (includes all Standard, Extended, and Block individual matches)
Eternal (includes all Vintage and Legacy individual matches)
Limited (includes all Limited individual matches)
Total (includes all Constructed, Eternal, and Limited individual matches)
Composite (the average of a player’s Constructed and Limited individual matches)
Team Constructed (includes all Constructed team matches)
Team Limited (includes all Limited team matches)
Two-Headed Giant Constructed
Two-Headed Giant Limited

Red

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Re: Magic The Gathering Information.
« Reply #1 on: January 13, 2009, 05:24:33 PM »

Banned/Restricted List

The following cards are banned in Extended tournaments:
Æther Vial
Disciple of the Vault
Sensei’s Divining Top
Skullclamp


Vintage decks may consist of cards from all Magic card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast, with exceptions listed below. Card sets are allowed in Vintage tournaments.


The following cards are banned in Vintage tournaments:
Any ante card
Chaos Orb
Falling Star
Shahrazad


The following cards are restricted in Vintage tournaments (only one copy of a restricted card may be used in a Vintage deck, including sideboard):
Ancestral Recall
Balance
Black Lotus
Brainstorm
Burning Wish
Channel
Crop Rotation
Demonic Consultation
Demonic Tutor
Enlightened Tutor
Entomb
Fact or Fiction
Fastbond
Flash
Frantic Search
Gifts Ungiven
Grim Monolith
Gush
Imperial Seal
Library of Alexandria
Lion’s Eye Diamond
Lotus Petal
Mana Crypt
Mana Vault
Memory Jar
Merchant Scroll
Mind’s Desire
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Mystical Tutor
Necropotence
Ponder
Regrowth
Sol Ring
Strip Mine
Time Vault
Time Walk
Timetwister
Tinker
Tolarian Academy
Trinisphere
Vampiric Tutor
Wheel of Fortune
Windfall
Yawgmoth’s Bargain
Yawgmoth’s Will


Legacy decks may consist of cards from all Magic card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast. Card sets are allowed in Legacy tournaments.


The following cards are banned in Legacy tournaments:
Amulet of Quoz
Ancestral Recall
Balance
Bazaar of Baghdad
Black Lotus
Black Vise
Bronze Tablet
Channel
Chaos Orb
Contract from Below
Darkpact
Demonic Attorney
Demonic Consultation
Demonic Tutor
Dream Halls
Earthcraft
Entomb
Falling Star
Fastbond
Flash
Frantic Search
Goblin Recruiter
Grim Monolith
Gush
Hermit Druid
Illusionary Mask
Imperial Seal
Jeweled Bird
Land Tax
Library of Alexandria
Mana Crypt
Mana Drain
Mana Vault
Memory Jar
Metalworker
Mind Twist
Mind’s Desire
Mishra’s Workshop
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Necropotence
Oath of Druids
Rebirth
Shahrazad
Skullclamp
Sol Ring
Strip Mine
Tempest Efreet
Time Spiral
Time Vault
Time Walk
Timetwister
Timmerian Fiends
Tinker
Tolarian Academy
Vampiric Tutor
Wheel of Fortune
Windfall
Worldgorger Dragon
Yawgmoth’s Bargain
Yawgmoth’s Will


The DCI sanctions a series of Constructed formats called Block formats. Each Block format consists of a maximum of three expansions (one large expansion and the two small expansions associated with it). New card sets are allowed in Block format tournaments.

 
The following cards are banned in Block Constructed Tournaments:
Æther Vial (Mirrodin Block)
Ancient Den (Mirrodin Block)
Arcbound Ravager (Mirrodin Block)
Darksteel Citadel (Mirrodin Block)
Disciple of the Vault (Mirrodin Block)
Great Furnace (Mirrodin Block)
Seat of the Synod (Mirrodin Block)
Tree of Tales (Mirrodin Block)
Vault of Whispers (Mirrodin Block)
Skullclamp (Mirrodin Block)
Lin Sivvi, Defiant Hero (Masques Block)
Rishadan Port (Masques Block)
Gaea’s Cradle (Urza Block)
Memory Jar (Urza Block)
Serra’s Sanctum (Urza Block)
Time Spiral (Urza Block)
Tolarian Academy (Urza Block)
Voltaic Key (Urza Block)
Windfall (Urza Block)
Cursed Scroll (Tempest Block)
Squandered Resources (Mirage Block)
Amulet of Quoz (Ice Age Block)
Thawing Glaciers (Ice Age Block)
Zuran Orb (Ice Age Block)


Note: Let me know if there are any errors or if it's not updated to it's newest status.

Red

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Re: Magic The Gathering Information.
« Reply #2 on: January 13, 2009, 05:25:15 PM »

Rules for Multiplayer Constructed Tournaments Or Gameplay

Deck Size Limits:
Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, players must be able to sufficiently randomize their deck within the time allotted.

Multiplayer Constructed tournaments use Unified Deck Construction rules:
With the exception of basic land cards, a team’s combined decks may not contain more than four of any individual card, counted by its English card title. (For example, if one player is using four copies of Naturalize in a Multiplayer Constructed event, no other player on that team may have a Naturalize in his or her deck.) If a card is restricted in a particular format, no more than one of that card may be used by the team. No players may use cards that are banned in a particular format.

In addition to cards banned in particular formats, the following card is banned in ALL Multiplayer Constructed tournaments (Vintage, Legacy, Extended, and Block):
Erayo
Soratami
Ascendant

Sideboard Use:
Sideboards are not allowed in Constructed Multiplayer tournaments. But playing for fun is fine. =P


Note: Let me know if there are any errors or if it's not updated to it's newest status.

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Re: Magic The Gathering Information.
« Reply #3 on: January 13, 2009, 05:25:35 PM »

Links to MTG related sites for reference:

Online buying of Magic The Gathering cards:
http://www.mtgfanatic.com/

Wizards of The Coast Official Website:
http://www.wizards.com/
For MTG section on the Wizards site go here:
http://www.wizards.com/magic/

Magic The gathering reference websites:
http://www.cardkingdom.com/
http://www.moxdiamond.com/Magic-The-Gathering-Search.html

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Re: Magic The Gathering Information.
« Reply #4 on: January 13, 2009, 05:32:19 PM »

Building your deck

Learning the rules to playing MTG(Magic The Gathering) is usually the most difficult aspect, but depending on the type and caliber of deck you want it can also become a bit irksome.

First of all there are many kinds of decks, over hundreds of kinds.

-Burn
-Stall
-Mill
-Counter Spell(Wizards)
-Goblins
-Zombies
-Merfolk
-Spirit
-Elves
-Elemental
-Slivers
-Madness
-Slide
-Affinity
-Control
The list can go on.

But I think I will start off with showing how to built a traditional goblin deck. Goblins are very common decks and easy to build and to understand. With the theme of goblins, they are usually good at quickly swarming the field and overpowering your opponent with numbers and fast burn(direct damage).

Okay, instead of just throwing a list out right away, we will begin from scratch.

When building a deck your first step is choosing a theme.

The theme I'm going to show you is Goblins. Depending on what types of cards that are out there that support this theme, that's what you would usually choose from. If most cards of a theme are blue(Island), you wouldn't choose to add in a lot of green(Forest). Goblins are usually red(Mountain) and perhaps goblin zombies that are black(Swamp). But mainly all goblin related cards are red(Mountain) so we will stick with that.

Now that we know what color our deck is going to be(red-mountain), we can start to look around for what types of red cards there are. Red(Mountain) is usually considered to be filled with instant and sorcery cards that deal direct damage to creatures or players, this is called burn. Also, red contains a lot of quick creatures with an ability called haste, this allows them to attack the turn they are played and summoning sickness isn't applied.

So since you now red is about quick creatures and burn, that's what you want to look for in cards. You will find some cost less mana than others or are more power and or toughness, that just helps you narrow down what you want in your deck.

Decent burn cards you might come across are cards like:
-Rhystic Lightning
-Shock
-Arc Lightning

These cards will help you destroy creatures on your opponent's field and or deal damage to them directly in order to quicken your victory. Over time you will find cards better than the cards you have. You will learn Lightning Bolt, a burn card that does three damage for one red mana will be better to have in your deck than a shock that deals 2 damage for one mana. So overtime you will always find better cards to update your deck with.

Moving on away from the burn... We have the main theme of the deck which is the creatures.

Fast and mana cheap goblins would be cards like:
-Raging goblin
-Goblin chariot
-Goblins of the Flarg
-Mogg Sentry

These goblins only suffice for a short time. You figure out that as the game progresses, these creatures won't be enough to damage your opponent. This is when you apply your burn cards to lessen the opposing force. At the same time, you should also begin to apply your stronger goblin cards which usually come with some sort of drawback but is useful due to your already large numbers.

Cards that you could find helpful would be something like these:
-Mogg Flunkies
-Goblin Medics (Alright effect)
-Goblin Marshal
-Okk
-Goblin goon

Now I want to add a little tidbit in here, avoid favoring cards and throwing them into the deck just because it's your favorite card, that will only distort your draws and ruin the entire theme of your deck.

Now when you have the main theme supporting cards collected, add cards that speed up the draw, mana cost, and or overall use of the main theme support cards. For example in this deck, cards like Goblin Warchief and Goblin King would help the strength and playability of your goblins.

Also, once you really get the hang of the game and the cards, you begin to realize you could do a lot more damage to your opponent by using your goblin's numbers to your advantage by sacrificing them with cards like:

-Goblin Grenade (sacrifice a goblin to deal 5 damage)
-Siege-Gang Commander
-Goblin Pyromancer

These cards allow you to do huge damage while still maintaining the lead in the number of creatures you control. After putting a lot of more work into the deck, you would want to get into the more expensive red cards such as adding and or replacing some weaker cards with:

-Goblin piledriver
-Mogg Fanatic
-Goblin Sharpshooter

Now with the complete collection of these cards, you could end up with something like this:

Goblin Deck
60 Cards

Creatures: 28
Goblin Piledriver X4
Mogg Fanatic X4
Goblin Warchief X4
Goblin Goon X2
Goblin King X2
Goblin Sharpshooter X1
Goblin Pyromancer X1
Mogg Flunkies X3
Raging Goblin X4
Mogg Sentry X3

Spells: 12
Lightning Bolt X4
Shock X4
Goblin Grenade X4

Lands:
Mountain X20

Now with the finished deck, you notice that the ratio is 40/20 for creatures and spells to land. This is usually the norm for how much land you typically need. If you go for a multicolored deck, say, red(mountain) and black(swamp). You want to split it 50/50 so its 10 mountain and ten swamp. But this usually depends on the deck. If you have more red cards, add more mountains instead of swamp, maybe take out three swamp and add three mountains instead if you have less black cards.

Red

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Re: Magic The Gathering Information.
« Reply #5 on: July 17, 2009, 07:53:34 PM »

RESERVED.